It's completely up to the judge to decide! Different players will certainly have different tastes! The player who played the winning Slogan Card is declared the winner of the round and draws one card from the Hot or Not Deck. The player reads the Hot or Not Card out loud, telling everyone what the world thinks of the winning shirt and how many points it's worth.
Yeah, points! The Hot or Not Card is kept face up in front of the winning player. This should be the start of a huge collection! All played Slogan Cards both the winner and the losers and the T-Shirt Card from that round are put into discard piles. The role of the judge is then passed to the left. The new judge deals out a Slogan Card to the players who only have two Slogan Cards, to bring all players back up to 3 Slogan Cards. Now, a new round begins!
Ties are broken with repeated drawings. The dealer shuffles the deck and then passes out five cards face down to every player. Afterwards, the next card from the deck is flipped over to establish the trump suit for the game.
Players then look at their cards and decide if they wish to continue playing. If they fold, they forfeit their ante and leave the game. If they intend to continue playing, an additional bet may be asked. Those who continue playing may replace one to four cards in their hand with new cards dealt by the dealer. They may also choose to keep their hand as is. The player left of the dealer begins gameplay by placing a lead card in the gameplay area. Going clockwise, players must follow suit if they can and they must play their highest card when possible.
Trump, of course, is in effect. The highest card wins the trick and the winner leads the next round. A player who has no card of the suit led and has no trumps either can play any card, but of course cannot win the trick. If the dealer is playing, the dealer's card that was dealt face up to determine the trump suit counts as belonging to the dealer's hand except in the very unusual case that the dealer chose to discard it and is played in accordance with the rules of play above. A player who has three sure tricks irrespective of how the cards are played, and is therefore certain to win the pot, is said to have a cinch.
In this case there are additional restrictions. Note that your hand can be a cinch at the start of the play if you have a trump holding such as A-K-Q or K-Q It can become a cinch later, for example if after winning a trick you have two sure trump tricks.
Also, if you win the first three tricks, the cinch rules apply since you are sure to take the pot, and you must lead a trump to the fourth trick if you have one. When you are required to play your "highest" trump because your hand is a cinch, the play of an adjacent trump - such as the King from Ace-King or the Jack from King-Jack when the Queen has already been played - is acceptable.
The player who wins most tricks takes the whole pot. To win the pot it is necessary to win more tricks than any other single player. Three tricks are always sufficient. The pot can be won with two tricks if three other players take one trick each.
If there is a tie for most tricks when the tricks divide , and in the rare case of five players taking one trick each no one takes the pot. This is known as a " split pot " but the pot is not shared out - it remains for the next deal and the new antes and any penalties are added to it.
These players must pay an amount equal to the whole contents of the pot. This payment forms part of the pot for the next deal. Also, if the pot is split, the players who tied for most tricks do not post an ante for the next deal. All remaining players pay one chip ante as usual. Deal 1: All seven players ante so there are 7 chips in the pot. B, C, E and G play; the others pass. E takes the 7 chips from the pot. C must pay 7 chips to the next pot.
All players must ante for the next deal except for C. Therefore the pot now contains 13 chips. The others pass. A and F take 2 tricks each, B takes one and E none. This is a spilt pot between A and F, so no one wins it. E has to add 13 chips to the pot, and B, C, D and G each ante one chip for the next deal, so the pot now contains 30 chips. D takes the 30 chips from the pot and C and E must each pay 30 chips to the next pot.
In addition everyone except C and E must pay an ante for the next deal, and the pot now contains 65 chips. For this reason the game is sometimes played with a limit. Any play that is not in accordance with the rules of play - such as failure to follow suit, failure to trump or failure to beat the highest card in the trick when able, is known as a renege.
However, if having reneged you realise your error before the next player plays, you are allowed to recall your card and substitute a correct card. In this case you forfeit the right to win the pot, even if you take most tricks, and you forfeit your next turn to deal, but you do not have to match the pot unless you win no tricks.
In this variation, all players pay an ante of one chip before the deal, and in addition, any player who decides to play must pay an additional chip to the pot. Those who pass do not pay this second ante - they just lose their first ante and forgo their chance to win the pot in this deal. Some play that the decisions whether or not to play and how many cards to draw are separated into two separate rounds.
First each player in turn declares either "play" paying a second ante of one chip or "pass". After everyone has declared, there is a second round in which those who decided to play discard cards if they wish and are dealt replacements.
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