Sandlot games westward kingdoms




















The game provides a Quest page that lists the tasks you have already completed for each current Quest and also lists the tasks you still need to complete. There are also Quest Tips displayed on the screen for each of your currently active Quests, listing the tasks you have yet to accomplish. Enemy attacks, Earthquakes, and Fires can damage or destroy buildings. Buildings can run out of non-renewable resources. You have 10 Game Save slots available under each Player Profile. Use them!

If something bad or unexpected happens, you can always return to the Menu and choose Load to select the Game Save Slot you want to return to. Completing all the Optional Quests and earning all the Trophies might take you much longer. There is no Trophy for completing the game in a limited amount of time. There are several Quests that you will not be able to complete without completing other Quests first or visiting other Kingdoms. Most rivers can be crossed with Bridges. Deep Water can usually be drained somehow.

Locked Gates generally have Keys. Pressure Plates need something heavy dropped on them. Things in high places can sometimes be knocked down by growing a certain type of plant, or by getting help from a very tall character.

Certain Chests can only be unlocked by a Scholar. Certain plants can only be picked by a Scholar or Wizard. Try right-clicking to see if they can find a route that takes them in an unexpected direction like walking in a river or around an obstacle.

These Quests are Optional and are not required to finish the game. They are usually impossible to complete without visiting further locations, completing other Quests, and returning to the originating Kingdom. They will test all your skills, requiring you to do things that are not intuitively obvious. The Hero does not. It is usually a Good Idea to build more than one some types of Buildings, if you can afford to do so. Farms are the most obvious example.

Buildings can be damaged or destroyed by Earthquakes, Fires, or Enemy Attack. If a vital Building is destroyed, having an extra one will keep production running smoothly while you rebuild. Some Trophies can only be achieved by having a certain number of Buildings or Characters of the same type. Certain Buildings can only be staffed by particular Villagers.

However, if a Building is not required to be in continuous operation, you can get away with having one Villager staff both Buildings by switching them back and forth. One example: Build a Library and Alchemist near each other. Have the Scholar quit the Library and move to the Alchemist to build up an inventory of Health Potions. After you have purchased Health Potions, switch the Scholar back to the Library. Another example: Build a Tavern and Market near each other.

Have a Craftsman work at the Tavern and switch the Craftsman to the Market only when you desperately need to purchase Food, Wood, or Stone. Afterwards, switch the Craftsman back to the Tavern. Required Quests are those that you MUST complete in order to trigger other Quests, progress to the next Kingdom, and to complete the game. From time to time, Quests appear that are Optional, or may be completed later, at any time. Some Quests cannot be completed until you visit a later portion of the game.

Fortunately, as you open up each new Kingdom, you may travel freely back to earlier Kingdoms to complete those Quests. These Side Quests are provided as a method for you to practice your Westward Kingdom skills and gain Experience Points and other Resources if you desperately need them. Your Hero can move anywhere on the Map, interact with other characters through Talk Bubbles, construct Basic Buildings and apply Upgrades , repair Buildings, purchase Store items Building Plans and Upgrades , dig holes, open chests, mine Gold and Stone, chop Wood logs and tree stumps, fight with Barbarians and other enemies, hunt most types of Animals, pick up items loose Food, Gold, Stones, Treasures and other things , carry things to other places, purchase goods from Merchants, etc.

Your Hero has another unique feature: when injured in Battle, the Hero can be knocked out but never killed, and will recover after a time. Other Army Units, unfortunately, only have one life to give for their Kingdom. Unlike previous games in the Westward series, your initial choice of Hero Prince or Princess is irrelevant : it has no effect on the game play, except for their appearance and voice. Villagers live and work in your Kingdom. Villagers require Food, Housing and Employment in order to remain in the Kingdom.

Craftsmen can do anything that Peasants can do, but have additional abilities. When you upgrade a Peasant to a Craftsman, they immediately stop working at their current Building, but you can re-employ them there or you can transfer them to an Advanced Building that requires Craftsmen. Craftsmen provide a bonus in Production at Buildings that produce Gold or Stone.

Craftsmen are required to staff most of the Shops. Scholars can still build Basic or Advanced Buildings, repair Buildings, and do just about anything else that Peasants or Craftsman can do, but Scholars can generally only be Employed at Libraries employs up to 2 Scholars , Alchemists, or a Castle—Scholars lose the ability to work at any other type of Building. When you upgrade a Craftsman to a Scholar, you must quickly re-employ them at a suitable building, or they might LEAVE due to unemployment.

Villager Tip 2: Villagers require both a Home and Employment, or they will eventually leave your Kingdom after protesting. Villager Tip 3: Villagers require Food; they will eventually leave the Kingdom if adequate Food is not available. Army cannot be Employed at non-military buildings see below , nor will they gather Food from Berry Bushes or Fishing, nor can Army Members Chop Wood, Mine Gold, nor can they carry items to other places. Some Army members have other special abilities see below.

Army members are housed in Barracks. Each Barracks can accommodate up to 2 Army 3 with Barracks Upgrade. Homeless Army will not leave the Kingdom, but they fight with reduced force.

Hungry Army will eventually faint from hunger if food is not available. Higher-level Soldiers are stronger in attacks than lower-level Soldiers are and can sustain more damage in battle. Soldiers can still perform various tasks for you, and will automatically return to their assigned Tower when their task is completed.

There are four Levels for Soldiers. Each Archery Camp can train up to 2 Archers at a time. Archers can still perform various tasks for you, and will automatically return to their assigned Archery Camp when their task is completed. There are three Levels for Archers. After Level 2 Archers become Level 3 Archers, they can receive no more training at an Archery Camp making room for new Archers to train. Archers can shoot an animal without destroying it, so they can gather both meat and other products.

Birds: get Eggs, Meat, and Feathers sometimes. Boars: get Boar Meat and Tusks. Deer: get Deer Meat and Deer Skins. Frogs: get Frog Legs. Knights are the strongest members of your Army both offensively and defensively. Knights are the strongest Combat Units and can attack with more force as well as sustain more damage than any other Combat Unit. Employ Knights at an Armory to gain XPs.

Each Armory can train up to 2 Knights at a time. Knights can still perform various tasks for you, and will automatically return to their Armory when their task is completed. There are three Levels for Knights. After Level 2 Knights become Knight Captains, they can receive no more training at an Armory making room for new Knights to train. Any items your Army gathers are added to the general inventory of your Hero because Army cannot pick up and carry items from place to place.

Army Tip 1: Injured Army members can be partially healed with Health Potions found lying around, won in Battle, for purchase from an Alchemist or from a Traveling Merchant. Wizards can only be recruited if you have a Wizard Hut. Only one Wizard can be employed at each Wizard Hut where they also live. You can create and staff many Wizard Huts in any Kingdom. All Villagers Peasants and Army require Food. If your Food supplies run out, you will be warned by a Hunger Alert.

Hungry Peasants will not work and eventually will leave the Kingdom. This becomes very important in one of the side Quests. Different crops produce different amount of Food per cycle. You start with Lettuce, which produces 3 Food Units per cycle, feeding the Farmer and 2 other Villagers.

Higher-Level Peasants produce more Food per cycle. As you progress through the game, you will acquire up to 6 different types of Crops that may be produced on each Farm Field. There is a special Trophy for growing all 6 Crops in one Kingdom at the same time.

Food can also be gathered by your Hero or any Peasant from Berry Bushes, by Fishing, or picking up loose Food that appears inside Chests or after a Barbarian battle.

When the Hero or Army hunts animals, the animal will generally turn into Food that can be picked up by them. Unused Food is stored for later use, but your Food Storage capacity is limited to 20 Units at the beginning of the game. Food Tip 1: Try to maintain a Food Storage total at least 3x to 4x your total population Villagers plus Army in order to prevent starvation.

Any extra Food goes into Food Storage. Gold is required for purchasing Building Plans and Upgrades at the Store. Gold is also used for buying things from Merchants, Markets, Apothecaries, etc.

Any character can collect loose Gold lying around or find it inside Chests as Gold or Treasure. Your Hero and Villagers can also dig for Gold at glittering gold-veined rocks, until those rocks are exhausted.

Gold Mines provide the most effective way to generate Gold, employing up to 2 Peasants or Craftsmen. Craftsmen have a production bonus for Gold. After a time, a Gold Mine will be exhausted, so balance your Gold production with your needs. Demolish exhausted Gold Mines and recycle their resources. Gold is also generated by several of the Buildings while they are employed , such as the Bakery employs Craftsman, uses 3 Basic Food crops , the Tavern employs Craftsmen, uses 3 Advanced Food crops and the Library employs Scholars, uses Wood.

Wood is required for purchasing Building Plans and Upgrades at the Store. Wood is also used in actual construction of Buildings. Lumber Camps provide the most effective way to harvest Wood, employing up to 2 Peasants or Craftsmen. Upgraded Lumber Camps can employ up to 3, and have a wider range. Peasants have a production bonus for Wood. Eventually, you will gain the ability to buy Tree Seeds and renew your Forests after you have completed the Green Giant Quest in Kingdom 2.

Stone is required for purchasing Building Plans and Upgrades at the Store. Stone is also used in actual construction of Buildings. Stone Quarries provide the most effective way to harvest Stone, employing up to 2 Peasants or Craftsmen. Craftsmen have a production bonus for Stone. A Stone Quarry is necessary for you to build a Masonry even if the Stone Quarry is not employed at the time.

Each time any Character does something , they gain XP. All Characters gain XP while being employed at a building. Army can also gain XP for hunting animals, fighting in battles, picking up treasure, etc. More will be discussed about this at the point where Practice Dummies become available.

Choose a Character who needs the XP. The only exception to all the above is your Hero. Your Hero gains XP by completing Quests the focus of the game. Most Buildings are where your Villagers and Army live, work, and produce resources. Other Buildings provide additional abilities, such as Windmills give a Food production boost to Farms , and Bridges allows characters to travel across rivers.

Basic Buildings can be built by your Hero or any Villager, as long as they are unlocked in the Store and you have enough Gold, Wood and Stone available. Advanced Buildings can only be built by Craftsman or Scholars, as long as they are unlocked in the Store and you have enough Gold, Wood and Stone available. Some of these Advanced Buildings have other requirements or are unlocked during certain Quests.

Villagers Peasants, Craftsmen, and Scholars require Homes or they will leave after protesting being homeless for a few cycles. The basic home is a Hut houses 1 Villager , but that can be upgraded to a Hut Upgrade 2 Villagers , or converted to a Cottage 3 Villagers.

Army Soldiers, Archers, and Knights require Barracks. They will not leave if they are homeless, but they will fight at reduced capacity. Archery Camps are necessary before you can upgrade Level 2 Soldiers to Archers. Armories are necessary before you can upgrade Level 3 Soldiers to Knights. Employ Soldiers at an Armory to give them basic training and XP.

Wells are necessary to provide water for Farms, and one Well can be sufficient for several nearby Farms. Wells are also necessary to fight Fires, so extra Wells should be built near groups of non-farming buildings. Farm Fields grow Food, and each can employ up to two Peasants or Craftsman.

Peasants provide a production bonus on Farms. Crops : Each Farm can grow one Crop at a time. You start out only being able to grow Cabbage, but additional Advanced Crops will become available as the game progresses 6 Crops are available. A single Farmer growing Cabbage can provide enough food for 3 Citizens including the Farmer. Advanced Crops provide more Food production, as do Level 2 or higher Peasants. You will want to build at least one Wood Tower for each Farm, to store excess Food Production otherwise the Food is wasted.

In this Kingdom, you will practice the skills you learned in the Tutorial. As you progress, you will add new Villagers and Army. Remember that you must provide Homes and Employment for each Citizen. You will need the Craftsmen to build Advanced Buildings. As soon as you provide 25 Food to the King, he will try to enter the Castle. Be sure that you have enough Food for the rest of your Citizens. A Farmer has his Farm and Hut congested by Weeds. Only Soldiers can chop Weeds.

A Damsel is trapped at the top of a Tower. Buy a Magic Bean from the Merchant and drop it below the Tower to let her climb down. She thanks you and starts production on an existing Lumber Camp.

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